Preamble:
My characters after Mandalia:
Archer (Ramza) 72 Brave, 70 Faith
Cupid - 69 Brave, 40 Faith
Orion - 69 Brave, 40 Faith
William - 70 Brave, 41 Faith
Artemis (female) - 69 Brave, 41 Faith
At least one female character for appearance's sake, plus the possibility for female-only equips later in the game.
Before Dorter, each had learned Concentrate as well as Charge +1, which together is easily enough to take on mostly any monsters. A couple had learned Jump +1 as well, which can be quite handy.
With Battle Boots in hand (on feet?) I proceed through the Siedge Weald with relative ease, and onward to the Merchant City of Dorter!
Accursed Humans! (Battle #1: Merchant City of Dorter)
The random battles so far have been easy with my team of archers, but it's difficult to face human enemies.
Guest characters are a bit stupid here, and refuse to heal my dying Archer with Item, so this one is a narrow win before crystallization.
Success!
The Sand Rat's Sietch (Battle #2: Zeklaus Desert)
This one is a touch difficult. Higher-leveled Artemis stays out of the fight, and my two pairs of crossbowmen meet up together to take on the main enemy force while Delita squares off against the enemy monk.
Crossbows are weak. I'm doing 18 damage with charge attacks, whereas they're easily hitting for 24 or 30. Having a shield helps, though; it saved at least one of my archers from certain death so far.
Argath actually used a potion on Archer, too! Though he didn't actually need that extra health through the rest of the stage.
The enemy archer in this level is annoying, too, since he has a bow that allows him to shoot past obstacles, allowing him to take out one of my characters. It turns into a game of "Can you catch that runaway monk before your timer runs out?" and I succeed.
Saturday, August 30, 2008
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